Text/image-to-3D generator with AI texturing, rigging and DCC plugins

Pricing Freemium from $20/mo
Free tier 100 credits/mo (~10 assets), 1 concurrent task, CC BY 4.0 license only, low queue priority, no API
Platforms
  • WEB
  • API
  • PLUGIN
Our score 8.0/10

What Meshy does

Meshy turns text prompts or 2D images into textured 3D meshes in minutes, with built-in AI texturing, rigging/animation, remeshing and multi-view image-to-3D. It targets game developers, VFX artists and product teams who need fast draft assets. It ships as a web app, a paid API, and plugins for Blender, Unity, Unreal, Maya, 3ds Max, Godot and Roblox.

What you get: Text-to-3D, Image-to-3D (incl. multi-view), AI texturing & remeshing, Rigging/animation with 500+ motion library, 3D agent / conversational workflow, DCC plugins + REST API.

Typical jobs: Game prop prototyping; Rapid concept art in 3D; AI texturing existing meshes; Rigged character drafts for previz.

Worth knowing: Widely cited as the current default/industry-standard general-purpose AI 3D generator (RapidDirect, multiple 2026 comparison articles).

What users complain about: AI-generated topology is often non-production-clean and usually needs manual retopology for animation or game use. (https://aitrendtool.com/tools/meshy)

Pricing and plan limits

Verified August 2026
Plan Monthly Annual (per mo) Limits
Free Free Free 100 credits/mo, up to 10 assets/mo, 1 concurrent task, low queue priority
Pro $20 $240 1,000 credits/mo, up to 100 assets/mo, 10 concurrent tasks, 4 free retries/task
Premium $40 n/a 3,000 credits/mo, up to 300 assets/mo, 30 concurrent tasks, 12 free retries/task
Ultra $100 n/a 8,000 credits/mo, up to 800 assets/mo, 100 concurrent tasks, 40 free retries/task
Studio $70 n/a 5,500 credits/mo, up to 400 assets/mo, 60 concurrent tasks, 1 seat included (+$10/mo per extra seat), 14-day asset retention
Enterprise not disclosed n/a Custom credit volume, SSO, dedicated support

Where it wins

  • Industry-standard general-purpose text/image-to-3D generator with strong AI texturing
  • Deep DCC plugin support (Blender, Unity, Unreal, Maya, 3ds Max, Godot, Roblox)
  • Frequent model upgrades (Meshy 5/6) keep output quality competitive

Where it falls short

  • AI-generated topology is usually not production-clean and needs manual retopology for animation or game use
  • Monthly credits expire with no rollover and burn fast on high-poly or retried generations
  • Free plan output is CC BY 4.0 only, with just 1 concurrent task and no API access

How we scored it

Full methodology
Criterion Weight Score Contribution
Capability 30% 8.5 2.55
Value for money 25% 7.0 1.75
Ease of use 15% 8.0 1.20
Maturity 15% 8.5 1.27
Support & docs 10% 7.5 0.75
Momentum 5% 8.5 0.43
Weighted total 100% 8.0 8.00

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